Originally Posted by RagnarokCzD
Originally Posted by snowram
with multiplayer in mind
This is the part i dont understand ...

I mean ...
Okey you have 50 NPCs ... and they have to, if we keep it as simple as possible, go to sleep in certain time and wake up in certain time ... everything else is optional.
I mean, Skyrim have just this and nobody i know about ever complained that NPCs dont regulary to to eat, s*it, just walk around the town, or f*ck each other. laugh

So i perfectly understand that when you have this much NPCs, you need to program their behavior, that makes perfect sense ... and i also understand that takes some power.

But where comes that multiplayer in that?
I mean, if you have town of 50NPCs ... you have town of 50NPCs for 1, 2, 3 or 4 players ... i dont see any change.
Unless you wanted to point out that every single player could observe different group of NPCs ... and therefore the game would need to track their positions simultaneously for whole map. O_o
Wich the game allready does, but its not so horrible, since most of them is stationary.
Yes?

That would make sense ...

Except in this very topic was also mentioned that some people really just want option to roam this world during the night, aka ... "stationary time with two possible settings" would be perfectly acceptable.
And voila!
You have day/night while you dont need to wory about 50NPCs behaviour. :-/

Development is hard, best answer I have is this XKCD comic.

[Linked Image from imgs.xkcd.com]