Originally Posted by Etruscan
Thanks for digging out that quote Max. What I don't really see in the response is a tangible bonafide reason why they can't implement a day/night cycle;
My impression from the quote is that what Max thinks when he said "day&night" circle is different then what I have seen most players ask for. In most RPGs I can think of day&night cycle is mostly cosmetics - background NPCs sometime change, and occasionally se quest might happen only in day or night, but overall it's just colour filter and environment sound change. What max describes here is a more robust simulations it system, which makes sense considering that systemic interactivity is a bedrock of their design.