I would just like to see better single player implementation. Right now we are having the same problem as the D:OS games in that online is taking priority over single player. Cut scenes still trigger whoever was the closest to the NPC at the time, same with cut scenes that happen when out of combat. We still don't have shared skills, we can't hand over conversations to another follower when a skill is required that the one talking doesn't hold, this would also eliminate the above issues. We cannot access a unified inventory. It's all just very online first, which is great but considering a lot of people enjoy playing the single player, it makes sense to make that experience feel complete, and not just tacked on.

Last edited by SgtSilock; 13/11/22 04:08 PM.