Glad you have re-played it and enjoyed it more than before !
I guess all of us like it a lot better than when we started. As you said it has changed A LOT since the beginning... Patch 5 was the best patch according to me.
I personnaly think that the chain system is a disaster because if it is worse that the traditionnal system, it also creates pathfinding issues, unexpected moves that may lead to tedious situations (like a character going a bit too close and engage combat while you were falling back with the selected one, a character moving while you are trying to select him...) or that are just wierd (characters climbing a ladder, going down, and climbing again when you click another portrait while they are on the ladder). Just as you, I cannot see any benefits. BG1/2EE on console have some king of "chain" but it's on top of a system that works really well and it's not the system itself.
Totally agree with the lack of pause. Personnaly I have the feeling that it reduce A LOT my tactical creativity.
I'd like SO MUCH to be able to pause the game, give orders and let my characters move in exemple to ambush a group of ennemies. Right now it feels wierd, slow, or eventually cheesy.
I also agree with the inventory but to me it comes from the HUGE number of items we can pick. There are too many items we can take with us and as a lot of RPG players : I just pick everything because "I may need it at some point".
I know some players have a lot of fun re-creating merchants shop or creating a beautifull camp... But to me it does not worth the time it consume to manage inventory AND the time you need to explore all rooms / open so much containers...
They could have simplified and "locked" some items in the environment. It does not add any immersion to me if I can take the 2564 inkpot that are in the game.
Just an exemple but dealing with "rations" would be so much more confortable than having 58 types of food. Tooltips or color code could also help to understand what is usefull and what is purely decorative/junk - what is full or what is empty. There are also a lot too much consumables. Items/inventory management is a pain but in the end, I'm not sure their inventory UI is really worse than in other games.
Fully agree with sets of items and conditions like lightning and momentum (and many other conditions/status). There are a lot too much conditions / status in the game. It should have been A LOT simpler in my opinion.
That's also true for weapons attacks that inflicts so many various status and conditions... In the end I never remember the effects of items or weapons attacks so I mostly never use them and I usually only equip """classic""" items.
Last edited by Maximuuus; 14/11/22 09:04 PM.