- Going with the above, the inventory system is better than last time I played, but it's still not really user-friendly. I realized today as I was playing that the awkward, disorganized inventory system and UI has been making me engage with gear less. I straight up don't bother looking at new gear a lot of the time to figure out if anyone in my party can use it because I find the inventory management just tedious. Plus there's a bunch of items with weird effects, like those lightning and momentum ones I've seen talked about and honestly reading their descriptions just made my brain switch off and I did not want to engage with them. I haven't sold them yet because my hoarding rpg brain hasn't let me yet.
This is not to make an excuse for Larian or any of the other companies that have made 'CRPGs' that are kind of like Baldur's Gate 3... but have any of these games ever had "good" inventory systems? I remember inventory management being a pain in the original Baldur's Gate games. It was a chore in Divinity, Pillars of Eternity, Pathfinder, etc.
Without removing a lot of items from the game and maybe getting rid of things like crafting from the game - what is the best way to clean this up? Just add in more ability to easily search for things and organize them? Or just get rid of a ton of the stuff you can pick up in general? I know in Divinity: Original Sin 2 I was like... should I REALLY be able to pick up 19,762,349 books during my playthrough - it seems like this would be easier to do it like other games do?
Like for instance in the new God of War: Ragnarok - when you pick up a book or something like that you don't literally pick up the physical book itself, it just gets added to a codex or whatever where you can browse to it and read it if you want.
The idea that I had was rather than having one big shared inventory for all items... the primary inventory would be for equipment, scrolls, arrows, potions and things strictly used by the character. But everything else (crafting materials, currency, junk items, etc.) would have a separate inventory that automatically sorts itself and keeps track of it in a more organized manner. Like a screen that would just say something like:
Copper: 27
Silver: 13
Gold: 10
Fadeleaf: 132
Bone: 17
Skull: 3
But I think the problem with something like that is that it would inherently make vendoring stuff more of a pain? Maybe?