Sorry GM4Him, but nerf weapon fighting is nothing like fighting with real weapons. Someone quick and nimble could jump inside your swing of a great axe or a long sword and stick their dagger in you 4 or 5 times before you could even begin to recover from your missed swing.
Check out your local Ren faire next time you get a chance and pick up some of those weapons they have for display / sale.
You're missing my point. It's not about whether you can get in multiple jabs compared to someone's greatsword. It's about whether you actually would. When facing off against someone, you don't just rush in and go all crazy jab fest. You look for a single opening and strike, dodge, block, dodge, strike. In real combat, you die if you just rush in and try stabbing 5 times with a dagger.
I'm sorry, but you're just wrong.
In real combat, not nerf or dnd combat, if you've got a giant weapon that you have to "wind up" to swing, you're dead if I can jump in and stick my dagger in your neck before you can hit me, period. That's just how it works.
I'm not arguing DND rules or nerf combat, I'm talking realism.
Have you ever, or even seen someone, swing a baseball bat at someone when they don't already have it cocked back? If the target isn't drunk or stupid, they're not getting hit.
A quick nimble guy with a pocket knife is going to kill a big slow guy with a baseball bat 99% of the time. That's just how real fighting works.