Interesting, I like hearing your inventory thoughts despite never having had the issues you've had.

Moving onto some new observations I've had from playing, I am again reminded of how much I liked the celebration after defeating the cult. It's great getting to interact with all the people I saved and to really feel the impact of it. It's a great high point before moving on to the harsh journey to moonrise tower and it really did feel very personal in a way a lot of the game doesn't. Related, I enjoyed Wyll and Shadowheart's reactions when I decided to spend the night with Gale, it felt friendly and like actual bonding moments. And the fact that the game got me to romance a guy really is a strong mark to the strength of writing.

Having said all that, I also played out the Waukeen's Rest fire encounter and oof, that's still annoying. The fact that the create water spell barely does anything is a real annoying thing to discover. However this is the first time I actually rescued the counselor and not the guy in the other room. Since this is the first time I actually realized that the guy wasn't the counsellor and there was someone else in there. I think I only knew that because I saw on this forum that the counsellor was actually a woman. I also couldn't save the guy despite reloading two or three times, getting the lumber off of him and destroying the door leading outside. He just kepy laying there and I had no idea what to do. The game offers a lot of freedom to do stuff, but the consequence is that sometimes that freedom leads to things being obtuse and counter-intuitive. I think that this is a prime example of that.

Another thing I wanted to bring up is that a lot of times it feels like the options to be dismissive or mean outweigh options to be gracious or nice, which I am not a fan of.