Well Flooter, I think you're pretty spot on about all your inventory comments. It's always nice seeing something stated succinctly like that.

Another thing that's started standing out to me this playthrough is the controls again. The control scheme constantly results in my companions being caught far behind me when combat starts and I have to waste their first turns catching up to get in range. Which is also annoying since I play a sorcerer and always end up closer than anyone else. It's super annoying after a while.

I also am coming to kind of hate the way the game lacks a real pause. If I get into a conversation as my lead character, then effects that are time-limited are still going on for other characters, seemingly in real time. So if I want to take a potion before a conversation, I run the risk of the potion running out before the end of the convo. I found that out when I had lae'zel take a movement potion before facing Auntie Ethel and by the time the combat started, she was fatiqued or exhausted, whatever the status effect is. It's just one more small (or maybe not so small) way that trying to work in multiplayer makes the single player experience worse.