Good write up Flooter.
BG3 has a search bar, which requires precise spelling and doesn’t find items inside in bags or pouches. It sees little to no use in my games. There are also filters that let players see a type of item in a semi random line accross their screen. The hope is players can tell potions apart by looking at them. (Works well enough for scrolls.)
I think search bar should also recognize tags. So if I type "sword" or "mace" it should filter out all swords or maces in my inventory. At the moment it will find items that have those specific words in their names, which is likely to exclude all special items. I also don't like how UI doesn't actively search unless you press enter - after you do that you are kicked of from search bar and have to LMB on it to search for something else or try to fix your typo. That's an annoying ammount of unnecessary imputs - having to switch my hands from keyboard to mouse. Drop down menu covering inventory is not terrific either - there is something inherintely annoying about search UI covering the thing I am trying to search.
Items in pouches being ignored is a horrid overlook, though personally I didn't run into it, as I gave up on sorting the inventory through them. Can one still not open and sell contents of a container in shopping screen as well? If that is still the case, then comeone devs, that was something that even BG1&2 got right.
I also wish filters would be easier accessible with recognisable icons. The functionality is there, accessible through search bar but I think there is enough space to have a nice buttons on a side or top. At the moment one need to constantly press searchbar and then choose category, which is click and mouse movement intensive. Between those two, I just find Deadfire's UI (on the right) much more efficient.
![[Linked Image from i.imgur.com]](https://i.imgur.com/RP9HnAZ.jpg)
And I just really wish there was a way to get some items out of the sight - keys are the biggest offender, as they play no role in inventory management outside being there and being annoying. A key ring that would be openable, but would automatically collect all keys would be ideal. I wouldn't mind other containers of that kind (arrow quivers, scroll cases, potion bags, granades bags) but there is too much danger of those interfeering with other features, like search or shopping. With filters available I think I can get around without them, but while BG3 has a decent functionality at the moment it still lacks in terms of polish and usability.