Originally Posted by Wormerine
Either you can integrate mechanics with narrative or you can't. Don't pretend that you do.
+1

Switching via dialogue is weird ... slow ... tedious ... and makes litteraly no narrative sense to me ...

Some "party selection screen" would be much apreciated ...
Aswell as option to reach all our companions inventories in camp.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown