The origin system is just something i can't accept about the game, it's the only thing that legit even pisses me off. And it also pisses me off how people can't see the logical problem behind this system, and what it means for custom characters.
I am too tired to go into detail right now again, but let's say that, it is Absolute-ly(sorry pun intended) impossible, to make origin characters protagonists, and having tav as a custom protagonist have the same depth as origin characters. It's a logic thing, you can't avoid it.
Or maybe you could, but it would take a very particular way, don't want to get into spoiler territory.
Also there are other problems with origin characters.
In DOS2, you could choose whatever "class" you wanted, because there were none, and you could do whatever you wanted. Here, you are forced to play a trickery Cleric, or a Fiend Warlock with pact of the blade, and they both suck, well, the cleric less because they are still a cleric, but you get the point.
Also, really, people have pointed this out, but what is wrong with the superhero themed origin characters? How is Gale an archmage with a shadow orb and level 1? How is Karlach Zariel's champion and level 1? How is Shadowheart level 1 and sent to recover an absolutely important artifact to Baldur's Gate? How is Astarion a vampire spawn 300 year old level 1 rogue?
And even if level 1 is somehow miraculously explained because they lost or forgot their powers, what does their superhero hyperbolic theme make Tav look like in comparison? So we're just the nobody again but people are happy because they get to play clean slate? Are we happy now because the druids recognized you're a druid and let you pass, although they were going to let you pass anyway no matter who you are?
Origin characters have whole story, meaningful backround and quests tailored to them, ALONG with whatever Tav will get to experience as part of the main story, if they are protagonists. If you make Tav experience something unique, then you exclude parts of the story when you play with origin characters, and we all know that cannot happen if it's integral to the story. You can't play 3 different stories depending on your selected character.
I eagerly await to see what way they found to fix the problem of Tav seeming like a nobody compared to origin chars. Because as i see it, if the reactivity to your class and backround in dialogues is the magical way of fixing that you're a nobody, it's not gonna end well. Reactivity works for origin chars as well. And they have questlines associated with them.
No i REALLY cannot understand how they thought the origin system would work well in a game that always had 1 protagonist. It impacts how your custom character is handled, and it impacts the quality and quantity of companions you get.
As someone pointed out, a Githyanki character still feels worse than Lae'zel, and a rogue character will always miss that vampire bite of Astarion, that will always give him a better buff and edge on combat.
What is Tav's thing? What is that thing that makes Tav special, what's their special ability? Because everyone else seems to have one, or will most certainly have one, both mechanically and story wise.
I am gonna wait to find out, i hope it's something that will be at least worth it.
Last edited by Krom; 19/11/22 08:53 AM.