I really wish it was integrated into the game better. Like having an npc say 'I ought to give you something for helping me out earlier, would you like this dagger or a crate full of potions' or whatever would be more immersive. I really don't like the MMO-style reward pop-ups.

Earlier in the game there was a lot less of those, and rewards weren't all dependent on quests, you could get a lot of them by simply killing the npc, for example. Like The Hellrider gauntlets could be taken off of the tiefling leader if you killed him in the siege, or pickpocketed off of him, or just taken off his unconscious body if he got knocked out in the confrontation with Aradin.

This really hurts evil playthroughs right now IMO, since all of the Absolute leaders (Dror Ragzlin, Gut, Minthara, Nere) drop great loot, but nobody in the grove does, just Kahga and the aforementioned gauntlets. Even Halsin doesn't have anything of note last time I killed him. Same goes elsewhere too. Noteworthy good npcs give quest rewards they don't have anythign of value on their bodies. So Florick will pull rewards out of thin air for you if you rescue her, but if she dies you don't get squat, etc.