Originally Posted by Lekinf
it´s a single player game, not all quests need to give you the exact best weapon for your class
It's actually not a single player game. And partially because of this, we have toilet chain instead of normal selection, static world and some other things.

Originally Posted by Wormerine
Originally Posted by Lekinf
First it´s bizarre to see an unexpected selection menu at the end of a conversation. The game avoids most of these menus for immersion. and when i see it, this menu breaks immersion.
I will be honest my primary dislike comes from it reminding me of game genre I despise.
I personally find BG3 not only lacking immersion, but being actively anti-immension. Starting with those jumps. Exaggerated, cartoonish, parodic - they remind you that you're playing a game, they don't help with immersion - on the contrary.
Why make a game this way? I think it's a defensive mechanism. If the game doesn't take itself seriously, it won't have immersion, yes, but it also shields it from critique. "Why so serious? Just have fun"