This subject has come up a few times previously and there are definitely people who would agree, myself included. I can only conclude such item design results from people who aren't really familiar with D&D. I'm digressing slightly but the whole game feels a bit 'too flashy' for me.

I recall with great fondness the items from previous BG games with the nice little bits of lore alongside, rather than the MMO-like colour coded items we have in BG3. Also, at least in BG1 when our PCs were low level it was pretty rare to find magical items, therefore making them more special. The overabundance of magical items in BG3 cheapens the very point of them being rare.