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You guys found the companions of other games better? I mean, could you stand Viconia or Jaheira, or Aerie? Keldorn or Anomen? Edwin, besides comic relief? If your only experience with them was in a starting portion of the game, i would probably have ditched them altogether, but during the game, their characters blossom, and you can actually bond with quite a few of them. Don't get me started on the EE new characters, who were beyond horrible.
Also, evil characters would leave if you did good deeds and reached 18+ reputation, and the opposite for good characters. So it's not new to Baldur's Gate to have NPCs being against something. Keldorn could even try to kill Viconia if you didn't intervene, and there were other occasions where characters would not get along. You could also reach high reputation pretty early, if you were a good character and went after it.
We also have no idea how the EA area will be implemented in the official release of the game, so i don't really get why people are so concerned about the NPCs. Let's see how they are after we actually play with them, when they are fully fleshed out. Some people are already convinced that the writing is bad. They seem to forget how the writing was in other popular games.
P.S. I think to this day, the most annoying character i have ever met in a game has to be Morrigan.
P.S. Dragon Age Origins. To unlock the reaver specialization, you had to desecrate the ashes of Andraste. If Wynne was with you, she would turn and attack you. If you did it while she wasn't there, she didn't even care. I agree about Morrigan - horrible character, but great voice actress with the talented Claudia Black. Anomen was even worse, he might be my most disliked companion ever ( yes, even worse than Astarion). Not hardened Leliana will attack you too, since f you desecrate the ashes btw.
"We are all stories in the end. Just make it a good one."
Doctor Who
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Joined: May 2019
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Very convenient, trite, and pathetic to me. I am sorry but not only i disagree, but criticism and insults, even veiled ones, do not go together. Now let's take a look at the actual argument. A Sharran priestess. Do you know till the end of the story, who is the character named Shadowheart? Should i spoil it for you through datamining? You are assuming way too much. Let me remind you she has her memory wiped. I hope i gave you a hint. A pact with a devil can come directly from your family having made the pact before you were even born, and even a non-evil char can make a pact if they are close to death and it's the only way out. Your imagination is the ceiling. Besides, regardless of the charade Wyll does as the Blade, you have to really get to know him to understand his motivations. So how can you dismiss it, even from EA? A werewolf that probably doesn't even exist in the game, or we have no idea if they were scrapped, but it's somehow pathetic. And, again, we have no idea even how this hypothetical character would be written. No, you are completely missing the point. The specifics of these characters are not the point. The point is that Larian is taking the very cliched approach of "a character who should be evil is secretly not" and repeating that same trope again and again with character after character. That's my point. That is lazy writing. Edit: Also, there was nothing "insulting" in my previous post. Was it harsh? Yes, absolutely, and I stand by my harsh critique of the quality of Larian's writing, especially with respect to their companion characters. But insulting it was not.
Last edited by kanisatha; 21/11/22 06:08 PM.
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You guys found the companions of other games better? I mean, could you stand Viconia or Jaheira, or Aerie? Keldorn or Anomen? Edwin, besides comic relief? If your only experience with them was in a starting portion of the game, i would probably have ditched them altogether, but during the game, their characters blossom, and you can actually bond with quite a few of them. Don't get me started on the EE new characters, who were beyond horrible.
Also, evil characters would leave if you did good deeds and reached 18+ reputation, and the opposite for good characters. So it's not new to Baldur's Gate to have NPCs being against something. Keldorn could even try to kill Viconia if you didn't intervene, and there were other occasions where characters would not get along. You could also reach high reputation pretty early, if you were a good character and went after it.
We also have no idea how the EA area will be implemented in the official release of the game, so i don't really get why people are so concerned about the NPCs. Let's see how they are after we actually play with them, when they are fully fleshed out. Some people are already convinced that the writing is bad. They seem to forget how the writing was in other popular games.
P.S. I think to this day, the most annoying character i have ever met in a game has to be Morrigan.
P.S. Dragon Age Origins. To unlock the reaver specialization, you had to desecrate the ashes of Andraste. If Wynne was with you, she would turn and attack you. If you did it while she wasn't there, she didn't even care. I agree about Morrigan - horrible character, but great voice actress with the talented Claudia Black. Anomen was even worse, he might be my most disliked companion ever ( yes, even worse than Astarion). Not hardened Leliana will attack you too, since f you desecrate the ashes btw. Well, these are of course personal opinions, but for me Morrigan stands out as one of the best and most awesome RPG characters ever. She is automatically in my party in any DA:O playthrough.
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Using the EE companions and the ones from the original games is a good comparison between characters who are 2 and 3 dimensions. Actually the characters from Baldur's Gate and Baldur's Gate II, can be compared the same way. Having conflicting personalities in the party was a great way of conveying this too, all the more reason to get people like that into the mix for BG3 A lot of people also conflate not liking a character with one being poorly written, which is always a pitfall critiquing them.
Last edited by Sozz; 21/11/22 07:23 PM.
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Very convenient, trite, and pathetic to me. I am sorry but not only i disagree, but criticism and insults, even veiled ones, do not go together. Now let's take a look at the actual argument. A Sharran priestess. Do you know till the end of the story, who is the character named Shadowheart? Should i spoil it for you through datamining? You are assuming way too much. Let me remind you she has her memory wiped. I hope i gave you a hint. A pact with a devil can come directly from your family having made the pact before you were even born, and even a non-evil char can make a pact if they are close to death and it's the only way out. Your imagination is the ceiling. Besides, regardless of the charade Wyll does as the Blade, you have to really get to know him to understand his motivations. So how can you dismiss it, even from EA? A werewolf that probably doesn't even exist in the game, or we have no idea if they were scrapped, but it's somehow pathetic. And, again, we have no idea even how this hypothetical character would be written. No, you are completely missing the point. The specifics of these characters are not the point. The point is that Larian is taking the very cliched approach of "a character who should be evil is secretly not" and repeating that same trope again and again with character after character. That's my point. That is lazy writing. Edit: Also, there was nothing "insulting" in my previous post. Was it harsh? Yes, absolutely, and I stand by my harsh critique of the quality of Larian's writing, especially with respect to their companion characters. But insulting it was not. Why should they be evil? Because you believe so? Is there a mandate about what should we be seeing in characters? You see it everywhere as a cliche? If she was a typical Sharran cleric that is evil to the core, some people will complain about not having a good or neurral cleric. If there is a twist, it's a pathetic cliche. Yeah no, i know what your point is, i just fundamentally disagree with you.
Last edited by Krom; 21/11/22 09:23 PM.
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I think the point of Krom's post is that a lot of characters are cliché or off-putting at first blush, but become more realized people given enough time.
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enthusiast
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I think the point of Krom's post is that a lot of characters are cliché or off-putting at first blush, but become more realized people given enough time. And I think it is really worth the time to talk to each of them and get to know them better. I think they are fully realized characters, and quite complex. You do not have to agree with them, but I think talking is always a nice thing 
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I think the point of Krom's post is that a lot of characters are cliché or off-putting at first blush, but become more realized people given enough time. But if all the characters are the same basic story (comes across as evil at first, but turns out to be something else later on), then how is that in any way meaningful? Seems to me that Larian has, from a writing standpoint, created effectively just one basic character, and then slapped on different outer shells on that one basic character to generate multiple characters. That is my point.
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old hand
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Joined: Mar 2022
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I think the point of Krom's post is that a lot of characters are cliché or off-putting at first blush, but become more realized people given enough time. But if all the characters are the same basic story (comes across as evil at first, but turns out to be something else later on), then how is that in any way meaningful? Seems to me that Larian has, from a writing standpoint, created effectively just one basic character, and then slapped on different outer shells on that one basic character to generate multiple characters. That is my point. Your gross generalization proves you at best don't care about BG3 plot. I agree with Krom post earlier, It seems you have missed or ignored every nuances which makes those characters unique and interesting.
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I don't think they have necessarily. We have the Sharran priestess that fits the mold. But Wyll is never presented as evil. He's presented as a somewhat naive man who made a deal with a devil in a moment of emotional weakness that he regrets and wants out of. You could say that that's a cliche arhcetype, but it's certainly a different cliche. We don't know anything about the werewolf yet so we can't judge her story on any level really. Lae'zel is evil and honestly, she's just evil in a very plain, open way. Same goes for Astarion. He's got a sympathetic backstory, but he's clearly cruel and sadistic now, whatever he was like before it all.
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veteran
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I don't think they have necessarily. We have the Sharran priestess that fits the mold. But Wyll is never presented as evil. He's presented as a somewhat naive man who made a deal with a devil in a moment of emotional weakness that he regrets and wants out of. You could say that that's a cliche arhcetype, but it's certainly a different cliche. We don't know anything about the werewolf yet so we can't judge her story on any level really. Lae'zel is evil and honestly, she's just evil in a very plain, open way. Same goes for Astarion. He's got a sympathetic backstory, but he's clearly cruel and sadistic now, whatever he was like before it all. Sure. And I agree with all of your characterizations here. I guess the difference between us is whereas you see these differences among the characters as significant/meaningful, I don't see *enough* differences here that separates the base characters from each other in a significant/meaningful way. Reduce them to their base nature and they're pretty much the same (to me). To be quite honest, I feel that ultimately (and perhaps ironically) Lae'zel is the only one among the first five who is a well-written unique character. But I will add this one thing aimed at you: I appreciate very much your attempt to at least try to honestly understand my point and sincerely try to engage in a discussion with me on it. 
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Woah woah woah, making deals with devils doesn't make you an evil person. Plenty of people (in media/D&D campaigns) make such deals in order to achieve some decent, even Good, goal! Now, is it also true that these people often succumb to the temptations of power and/or the influence of the devil, and end up becoming evil? Sure. But "road to hell is paved with good intentions" is a very different character & character arc than "should be evil, but is secretly good!" It's practically the opposite, if anything. So I'll strongly disagree that Wyll fits that single character stereotype, but I'll also add in NPC as a character that does fit. So we have SH, [redacted character], and possibly Helia as "should be evil but actually good" characters. Which is...on the edge, for me personally. If Helia isn't in the game or doesn't fit this character type, then we'll only have 2 notable characters which isn't a really a trend. Astarion is just evil. Should be evil & is actually evil. Consistent!
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I don't think they have necessarily. We have the Sharran priestess that fits the mold. But Wyll is never presented as evil. He's presented as a somewhat naive man who made a deal with a devil in a moment of emotional weakness that he regrets and wants out of. You could say that that's a cliche arhcetype, but it's certainly a different cliche. We don't know anything about the werewolf yet so we can't judge her story on any level really. Lae'zel is evil and honestly, she's just evil in a very plain, open way. Same goes for Astarion. He's got a sympathetic backstory, but he's clearly cruel and sadistic now, whatever he was like before it all. Sure. And I agree with all of your characterizations here. I guess the difference between us is whereas you see these differences among the characters as significant/meaningful, I don't see *enough* differences here that separates the base characters from each other in a significant/meaningful way. Reduce them to their base nature and they're pretty much the same (to me). To be quite honest, I feel that ultimately (and perhaps ironically) Lae'zel is the only one among the first five who is a well-written unique character. But I will add this one thing aimed at you: I appreciate very much your attempt to at least try to honestly understand my point and sincerely try to engage in a discussion with me on it.  I do disagree with you overall, but if the issue is that you don't feel a satisfactory difference between the characters, well that's not something you can be talked out of, nor should I be trying to do so. It just means that the characters aren't your cup of tea, which is fine. And on your last point, you're welcome, understanding other people's points is what makes discussions like these fun. This is a game, there's no need to get too uptight about discussing it. And this is another point. I've been playing Baldur's Gate: Enhanced Edition and am enjoying the game's approach to companions for the most part, despite them having less content so far than I'm used to, approached in a different way. I would really enjoy if BG3 did end up having a couple companions like the original, with little to no story, maybe just a quest when you meet them, who you can recruit to travel with you because they're interested or want to help or whatever, but don't have as much content as the Origin characters, and maybe don't even stay in the same place as the rest of your party when they leave, they just go back to where they were to keep doing whatever it is their doing. I even had t idea that they could be gated based on the act. So say the bulk of act 2 takes place in Baldur's gate, then we could meet a couple of these temporary companions who could join us while we're there, but then when/if we have to leave the city, they part ways with us and we move to the next area, which will have its own set of extra companions.
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@Gray Ghost, I like your idea. Any level of a developer-created companion is vastly better than an empty-suit merc that I roll up. And it doesn't have to be as empty as BG1 companions were; could be more like BG2 companions. And yes, why do they all need to hang out in our camp? At least some of them can go hang out in some other location but where we can easily find and access them whenever we want.
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old hand
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Joined: Dec 2020
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The weird part is, Fane was actually written by a guest writer. Sometimes I wonder how the plot would have gone if he wasn't there to contextualize it.
There is one thing that actually really bothers me, though. Towards the start of the EA, it was said that Larian was only providing the evil companions at first to get feedback on them, basically making an assumption that they were going to be less popular options upon release. Gale was mentioned to be a last minute addition meaning he wasn't considered one of that group for a time, though I assume this is also mostly because not having a wizard party member in a DnD game (no, Wyll isn't a good enough substitute for the arcane caster role) would have been VERY awkward.
But now it's known that we're only getting 2-3 more party members, and one might have been scrapped. So as far as 'good' companions go, there's only Karlach and Minsc, since Helia might have gotten the axe. The whole thing about evil companions being tested first seems very dishonest when it looks like what actually happened was that the 'evil' companions were just the ones that were written and finished first.
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There is one thing that actually really bothers me, though. Towards the start of the EA, it was said that Larian was only providing the evil companions at first to get feedback on them, basically making an assumption that they were going to be less popular options upon release. The "neutral" characters are also included in early access, I found an interview with Sven Vincke that I had linked in some thread (I don't know where just now, but I can look it up). So I think there should be more than enough room for the "good" companions. Personally, I am not worried that, for example, Helia has gotten the axe. I think that Larian might just be more careful with the data included in their patches, so that not everything is spoiled before full release. But I think it would really help if the final number of possible companions would be announced in the next PFH, since many players seem to be worried about this.
Last edited by Lyelle; 22/11/22 09:41 PM. Reason: Grammar
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Van'tal
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Van'tal
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The weird part is, Fane was actually written by a guest writer. Sometimes I wonder how the plot would have gone if he wasn't there to contextualize it.
There is one thing that actually really bothers me, though. Towards the start of the EA, it was said that Larian was only providing the evil companions at first to get feedback on them, basically making an assumption that they were going to be less popular options upon release. Gale was mentioned to be a last minute addition meaning he wasn't considered one of that group for a time, though I assume this is also mostly because not having a wizard party member in a DnD game (no, Wyll isn't a good enough substitute for the arcane caster role) would have been VERY awkward.
But now it's known that we're only getting 2-3 more party members, and one might have been scrapped. So as far as 'good' companions go, there's only Karlach and Minsc, since Helia might have gotten the axe. The whole thing about evil companions being tested first seems very dishonest when it looks like what actually happened was that the 'evil' companions were just the ones that were written and finished first. Yes, that statement was Larian blowing smoke, in hopes that they could add more characters. The scope of adding characters is huge! I am just passing by because I really don't think feedback helps. If it did, then they would add one male and one female voiced hireling option, with limited dialog...no quests, just enough banter to make them feel like they are in the game and aware of the main quest. I feel like all the criticism that Larian has received were about issues that were hard baked in at the launch of "beta". Most feedback has been moot...kinda like the Titanic heading for the Ice Berg. No amount of feedback would give us Day/Night, 5e mechanics, change their choice of characters, ect. They would have had to plan for that by updating the engine first and plotting a straight line course (kinda like laying a foundation first, then building). With the characters, they would have had to get feedback, before writing. All D&D PC games up till the early 2000s were cutting edge...AAA if you will. BG3 cannot hope to be considered anywhere close to that (while BG1 and 2 where un-disputably AAA). BG3 will probably rank a solid B because they didn't do their homework, and the fact 5e fans and BG1 and 2 fans where not even the target audience (we are "niche"). The number one factor that held BG3 back was project management. P.S. Hirelings!
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But I think it would really help if the final number of possible companions would be announced in the next PFH, since many players seem to be worried about this. That would be great! I don’t think it likely Helia was cut (although you never know!) but am curious if any new Origin companions were added that haven’t been datamined and also if they added any non-Origin companions!
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addict
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The weird part is, Fane was actually written by a guest writer. Sometimes I wonder how the plot would have gone if he wasn't there to contextualize it.
There is one thing that actually really bothers me, though. Towards the start of the EA, it was said that Larian was only providing the evil companions at first to get feedback on them, basically making an assumption that they were going to be less popular options upon release. Gale was mentioned to be a last minute addition meaning he wasn't considered one of that group for a time, though I assume this is also mostly because not having a wizard party member in a DnD game (no, Wyll isn't a good enough substitute for the arcane caster role) would have been VERY awkward.
But now it's known that we're only getting 2-3 more party members, and one might have been scrapped. So as far as 'good' companions go, there's only Karlach and Minsc, since Helia might have gotten the axe. The whole thing about evil companions being tested first seems very dishonest when it looks like what actually happened was that the 'evil' companions were just the ones that were written and finished first. I'm going to give them the benefit of the doubt that all three (Minsc, Helia, Karlach) were planned from the start-their info was hidden away in the files since the beginning. Karlach was there on the bank of the river since the beginning. There are what seems to have been scraps of *other* party members that did indeed get the axe earlier in development (before EA even) If Helia does end up getting the axe, I think it would be fair to say it was something later in development than the announcement, since she did get more mentions in voicelines referencing her an update or two ago. But I do see it differently in regards to the balance between good and evil content, and I see it stemming from that initial statement. I do think that Larian could have communicated their goals with the 'evil' EA companions though. Most players did (and still do) play ignorant of Larian's specific request and context for that request in regards to feedback for those evil characters. The players look at what we have, and say 'wow, these folks are pretty nasty, why are all of the party members evil? Larian, could you make them less evil?' And then Larian caters to those complaints, and we get more good content, the evil characters get softened (Shadowheart especially) and improvements from the perspective of players who want to play good gets prioritized, and the initial stated goal of desiring to improve the experience for players playing the game as evil PCs somehow gets lost by both Larian and the players.
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enthusiast
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But I think it would really help if the final number of possible companions would be announced in the next PFH, since many players seem to be worried about this. That would be great! I don’t think it likely Helia was cut (although you never know!) but am curious if any new Origin companions were added that haven’t been datamined and also if they added any non-Origin companions! Here is a question based on this for anyone who is a dev or knows about this stuff... Given that the internal build and the EA build are different - how likely is it that they are hiding a bunch of companions that can't be datamined? To someone who is not a developer that seems very likely. It also seems likely that they could have backed out all of the Helia data because it was datamined and they wanted it hidden.
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