I have this problem with buildings too, ill give you an example, the hags hut for example.
It does not feel like a house/cottage to me, if feels like a set piece designed for fights.
Same for most builidings, I can tell what they are, but they dont give the right feeling.
I Couldnt imagine the hag living in her hut, its an exploration point you are supposed to kangroo about and find its secrets aswell as some place to fight, and it drags me out of emersion.
The flashy items with weird jump effects do the same.
That's an interesting insight and one that tallies with my question almost 2 years ago asking whether we will experience a battlefield which is an open, flat expanse of land? I can't recall a single open space at all during the game though I last played a long time ago but the question is relevant I think because it highlights an obsession with verticality that goes beyond the realm of reason, encouraging the use of Shove and Throw as they both lend themselves to areas with verticality. The irony is somewhat that the engine can't truly handle verticality ie. no proper flying.