RPG Immersion + Larian does not seem to compute. They love their world to be static, timeless, like a boardgame waiting for things to happen. Its a wonderfully convenient spreadsheet. Larian studios needs a better <ambience> designer.
Obsidian on the other hand NAILS IT.
I am talking about the little things, tons of it. The sound effects mixed with time of day, mixed with the area, the world natural lore, the Geography, wildlife, some weird sound, weather lighting, etc...and how all this fuses with the gameplay and UI...
These pop up rewards is one thing. There are so many. That awful world UI map for example. Its wonderfully convenient but Its takes you out of the world. The inventory is basically just a slotted unlimited spreadsheet; it takes you completely out of the world.
The game is 90% convenience and 10% atmosphere. I am not saying it should be like REAL LIFE but more balanced towards an immersive experience.

Last edited by Count Turnipsome; 25/11/22 10:28 AM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..