Originally Posted by Count Turnipsome
RPG Immersion + Larian does not seem to compute. They love their world to be static, timeless, like a boardgame waiting for things to happen. Its a wonderfully convenient spreadsheet. Larian studios needs a better <ambience> designer.
Obsidian on the other hand NAILS IT.
I am talking about the little things, tons of it. The sound effects mixed with time of day, mixed with the area, the world natural lore, the Geography, wildlife, some weird sound, weather lighting, etc...and how all this fuses with the gameplay and UI...
These pop up rewards is one thing. There are so many. That awful world UI map for example. Its wonderfully convenient but Its takes you out of the world. The inventory is basically just a slotted unlimited spreadsheet; it takes you completely out of the world.
The game is 90% convenience and 10% atmosphere. I am not saying it should be like REAL LIFE but more balanced towards an immersive experience.
BG 3 world has great atmosphere! One of it's best qualities but you are right, it's static and that part would need work and alot of it!
New features that are beyond this topic like day and night etc.
I agree about the UI and map especially the world map is cool but the local small map we get for every location is indeed horrible. Same as pop ups for rewards but at least we don't have to look pop ups all the time, they are rare at least in EA.

Last edited by Lastman; 25/11/22 12:48 PM.