And I would like some of the more "magical" items to be less flashy and follow the rules for dnd items a little more closely, like the lightning items feel very gamey and thor land explosions , although its cool its not really how I imagine level 1 -4 items should be in Dnd (or baldur's gate)
On paper I don’t mind them - having items add more tangible effects then +1 to hit, is desirable, especially in a game that does its darnest to hide that part of the game. The items in question though, didnt do it for me. I think one element is that those electric items felt like a mini game within themselves, rather then contributing to a larger picture.