On my last few playthroughs I've been using flying familiars (usually an invisible imp provided by Wyll) to scout out enemy positions. For the most part, this has worked out really well. But recently I ran into an amusing glitch.

There is a map transition in the form of a large hole guarded by a certain oversized arachnid. When sending a flying familiar down said large hole, the **entire party** suddenly thinks it's a great idea to jump in after the familiar. Doesn't matter if feather fall is active or not, the whole gang decides taking a swan dive to their doom is a great idea.

Of course this results in a TPK. It is possible to 'unchain' the familiar's uh...owner I guess?...from the rest of the party, and only that team member will jump after their little buddy. This is still rather inconvenient.

I'm thinking this is a bug or oversight, but it might be by design. Any thoughts?