Videogame developers tend to follow trends, copying each other when they believe a feature has become "standard" or expected because some popular game used it. Although "player familiarity" is a reasonable excuse for games copying each other, I'm not always sure that doing so improves a game.
The use of colour-coded "Tiers" for magic items is a great example of this in BG3. What is the purpose of the colour-coding? Have I missed something? Does colour-coding "do" anything, or is it just there because other popular games do have a use for it? It is possible there will be some feature in the full BG3 game that uses color-coded magic items, but that would necessarily be another house rule.
Similarly, as others have mentioned, there are many BG3 magic items that seem to lean more on notions and examples from other videogames ( and other media ) than from D&D. Personally, I don't object to any particular "category" of magic item, but on an individual item level, I want there to be a reason for some sane being to have gone to the effort and expense to create the item.
Obviously, you can always invoke "Lum the Mad" or equivalent as an excuse for making stupid magic items, but for the majority of items, you would expect them to be consistently useful ( in whatever they do ) and without illogical restrictions ( such as only working if the wielder is wearing blue knickers ).
Some of the BG3 items fail those tests, without apparently being created by a known lunatic.
if its a gnome and turnip related , it can have a pass, jokes about turnips are the only acceptable jokes