Originally Posted by GM4Him
But WotR has mobs because you are supposed to feel like there are demons everywhere. That's part of the story. You are in a hellscape full of evil demons. Meanwhile, BG3 almost feels like there aren't enough goblins or spiders or creatures in the bog.


Yeah, but they have to pace it a little better. To have like hordes in Drezen may make sense. But to have hordes everywhere (to exaggerate..). Plus, they did this in Kingmaker already. I like both games, mind -- but the late chapters in Kingmaker were just horrible. Like an intern just going over all the maps to finish them off, seeing "empty spots" and placing another couple paste&copy mobs there. Coupled with the Pathfinder inherent buff and rest to regain hp/spells routines, it was just repetitive like hell. And just busy-work instead of a challenge.

Even compared to similar RtWP games, Owlcat have always been excessive in their amount of combat in general. It wouldn't surprise me if there was more than in both Icewind Dale games, even (which have more variety too -- and in IWD 2, even the environment was a thing, such as barrels exploding or orcs using war drums to call reinforcements if you didn't destroy them). However, Owlcat games don't collect stats.

I'm always thinking: Less but more unique would be so much more. It's easily what I personally dislike the most. No wonder that it's the chapter where you do all the detective work to look for the source of a disease in Kingmaker that I remember most fondly -- it was such a welcoming change in pace. Season Of The Bloom was it, I think.

Last edited by Sven_; 26/11/22 04:42 AM.