Originally Posted by snowram
We are hating on color coded items now? When even the tabletop RPG has that distinction? A reminder for everyone from the DMG :
[Linked Image from i.postimg.cc]
MMOs and modern RPGs haven't invented it, it is just a tool that have been successfully used since the dawn of the genre. Sure it isn't perfect but its benefits vastly overweight the roughness of the estimation.
And also, some items do have a lore attached to it, be it written in the description or told by the environment. Did we really play the same game?

I currently have covid and have been in bed for 4 days so excuse me if I misread the attached doc but I couldn't see anything about colour coding items in there? Variations of rarity sure, but I do not see the need to colour code them when it could have made abundantly clear from a nice bit of descriptive text. Colour coding reminds you this is a game, however convenient it is.

I have taken the liberty of attaching a few screen grab of items from BG3 and BG2 at random; it is not an extensive list of course. To my eyes, the items in BG2 do a far better job of grounding you in its history and therefore the history of the world at large around you. Many of the items in BG3 don't seem to tell you much more than cosmetic descriptions. I know which I find more immersive and interesting.

[img]https://ibb.co/SPVTPQr[/img]

[img]https://ibb.co/vk4jrPk[/img]

[img]https://ibb.co/nCqgrwX[/img]

[img]https://ibb.co/FJ6Ng47[/img]

[img]https://ibb.co/0mDWr4L[/img]

[img]https://ibb.co/Gfm1nQ3[/img]