Many magic items in the game do not really feel like D&D/Baldurs gate items, more like common color coded MMO stuff.
I hated magic items in DOS1 and DOS2. This is what really destroyed these games for me...over magic itemization. Halfway through the game, it got boring very fast.
I am really worried for BG3's case. Looking very similar.

First priority to rectify all that : get rid of ALL color coded stuff. Just have common stuff, rarer magical stuff, and unique magical items. Instead of a mmo rainbow tier of magical rarity.
Why?
Way less JUNK items. More specific use unique and interesting stuff to design. And you can have a custom HISTORY/STORY in the description of all these magical items, like...dare I say it....(lol) in BG2.

But I think Larian's target audience expects MMO / Diablo style magic items so I don't think much will change; as long as its fun! As a D&D Baldurs gate game my expectation are now rock bottom...but as a fun Larian RPG turn based game, I am really happy on how things are progressing!

Last edited by Count Turnipsome; 26/11/22 01:07 PM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..