Many magic items in the game do not really feel like D&D/Baldurs gate items, more like common color coded MMO stuff.
I hated magic items in DOS1 and DOS2. This is what really destroyed these games for me...over magic itemization. Halfway through the game, it got boring very fast.
I am really worried for BG3's case. Looking very similar.
First priority to rectify all that : get rid of ALL color coded stuff. Just have common stuff, rarer magical stuff, and unique magical items. Instead of a mmo rainbow tier of magical rarity.
Why?
Way less JUNK items. More specific use unique and interesting stuff to design. And you can have a custom HISTORY/STORY in the description of all these magical items, like...dare I say it....(lol) in BG2.
But I think Larian's target audience expects MMO / Diablo style magic items so I don't think much will change; as long as its fun! As a D&D Baldurs gate game my expectation are now rock bottom...but as a fun Larian RPG turn based game, I am really happy on how things are progressing!
Last edited by Count Turnipsome; 26/11/22 01:07 PM.