Very fair. In Solasta, I did think it slowed things down, and Solasta is very combat focused. In BG3, there are skill checks everywhere. I would not like a full Solasta system...

In an implementation like mine, the reaction times would stay as they are now imo, I doubt they would want to redo all combat animations. Maybe that is too short, I don't know.

I don't think you would have to indicate it. In the current system, they are not indicated either (I played my entire first playthrough without finding the option to toggle on/ off great weapon master, opportunity attacks etc, no clue how I missed that ^^). The feature says "If you are hit with an attack...". Imo no further indicator is needed