Originally Posted by snowram
We are hating on color coded items now? When even the tabletop RPG has that distinction? A reminder for everyone from the DMG :
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MMOs and modern RPGs haven't invented it, it is just a tool that have been successfully used since the dawn of the genre. Sure it isn't perfect but its benefits vastly overweight the roughness of the estimation.
And also, some items do have a lore attached to it, be it written in the description or told by the environment. Did we really play the same game?

No, not hating. I pointed out that player familiarity with a concept frequently causes game developers to copy the concept, and try to incorporate it into their own game. This makes sense from a sales/marketing perspective, but you can still ask the question as to what the point is within a given game.

Just because everyone has copied WoW for their item tier colours, doesn't mean it's a good idea. D&D had the concept of "Artifacts of legend", which were unique items, but otherwise really just categorised everything into magic or mudane, from a player viewpoint. And for magic items, identifying properties is part of the game.

DMs may have tables to determine drop likelihood (rarity), but it has no real bearing on the player experience, which is probably why BG3 doesn't really seem to have any practical use for tier colours.