For items, whats wrong with just having :
Magic (any 1 color)
Non-magic (no color)
?
Simply the best, imho. Anything more becomes MMO/Diablo Tier xxxx junk.
This will naturally make the game have LESS magic items (you dont have to design a common slot, uncommon, rare, etc...with all the stats calibrated to fit these...), which is a GOOD thing I believe. As a Dev, you can now concentrate on making more unique detailed stuff. And magic items become more fantastic and historically rooted in the world. And as a player, it becomes way more exciting discovering these.
Think of it like playing DOS2, removing every single colored magic items (green, blue, purple, red?..I forgot) ; but just keeping and improving only the unique magic stuff, and adding a bit more of those.
Then again, DOS is a silly world...so it kind of fits having a silly amount of magic items...not the best example lol.
Last edited by Count Turnipsome; 27/11/22 02:42 PM.