For items, whats wrong with just having :

Magic (any 1 color)
Non-magic (no color)
?
Simply the best, imho. Anything more becomes MMO/Diablo Tier xxxx junk.
This will naturally make the game have LESS magic items (you dont have to design a common slot, uncommon, rare, etc...with all the stats calibrated to fit these...), which is a GOOD thing I believe. As a Dev, you can now concentrate on making more unique detailed stuff. And magic items become more fantastic and historically rooted in the world. And as a player, it becomes way more exciting discovering these.

Think of it like playing DOS2, removing every single colored magic items (green, blue, purple, red?..I forgot) ; but just keeping and improving only the unique magic stuff, and adding a bit more of those.
Then again, DOS is a silly world...so it kind of fits having a silly amount of magic items...not the best example lol.

Last edited by Count Turnipsome; 27/11/22 02:42 PM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..