Originally Posted by Count Turnipsome
Originally Posted by Ussnorway
in single player stopping combet to ask what you want to do will slow things down ... in multiplayer where the guy drops their network or just goes afk to get a coffee it stops the game from running at all

imo people that want pen and paper rules should stick to non computer games

Good grief.
The Larian Baldurs gate 3 community HAS to be the most ANTI Baldur's gate and D&D people I have ever seen! This is incredibly ironic.

I think that is a very good idea adding this real time element to a reaction system.
Speaking of slowdown, I would say the BIGGEST slowdown in the entire game are all the tier 3 cinematic dialogues that you must go through. It gets annoying very fast. I really wish these would be over-world base dialogues ( as in BG2, DOS2...). Or at least the option to switch. The only time this happens is during minor animal dialogues, if I am not mistaken?

I would like to say that I don't disagree with your sentiment, but I do think as a whole it would be good if as a community we stopped generalizing so much. There are some BG3 community members who are loud and proud who, I totally agree, are VERY anti Baldur's Gate and D&D 5e. This game IS supposed to be 5e and Baldur's Gate, but many in the community get upset if the game has too much of both.

This is to be expected, though. Because you have so many Larian fans who aren't D&D fans, they want a game that is more DOS than D&D.

I would also like to say that in my experience multiplayer doesn't stop or drag if a player suddenly drops. Control goes to the host. Has this changed? So I agree with Niara. Why would this even be a reaction problem? That makes no sense.

And finally, as Niara also said, having reactions with popups creates more player control in combat. The whole point of a proper reaction system is to provide players with choice DURING enemy turns so you aren't just picking your nose helplessly watching enemies beat up your PCs. So I don't understand the resistance to reactions that allow players more strategy in combat.