Originally Posted by Count Turnipsome
For items, whats wrong with just having :

Magic (any 1 color)
Non-magic (no color)
?
Simply the best, imho. Anything more becomes MMO/Diablo Tier xxxx junk.
This will naturally make the game have LESS magic items (you dont have to design a common slot, uncommon, rare, etc...with all the stats calibrated to fit these...), which is a GOOD thing I believe. As a Dev, you can now concentrate on making more unique detailed stuff. And magic items become more fantastic and historically rooted in the world. And as a player, it becomes way more exciting discovering these.

I actually really enjoy Diablo 2's style of loot - which I think Divinity: Original Sin 2 did a good job of replicating (though the scaling in DOS2 got pretty bad toward the end, you needed to constantly upgrade or you felt massively underpowered).

That being said I agree - I see no reason for all sorts of crazy loot tiers in a game like Baldur's 3. Have regular items and magical items - simple enough!