I think one of the main problems is that some people see "that might not work well in a video game" as being anti-D&D and anti-Baldur's Gate 3.
For example - a true D&D experience would be if there are 37 players/enemies on the screen every single one of them should take a turn, display the dice rolls, etc. That is the correct way to do it, but it takes an eternity and for the wider video game audience it is a pain. So I personally think that Larian's system of "trash mobs" all taking turns at once is a good idea, even though it isn't pure D&D in its implmentation.
I also agree with others in this thread that I think they should have a toggle for this. To turn on a more detailed reaction system vs. something more automated. No clue which one I'd use since I would have to play with both to see which one felt right. But I can definitely see the argument of mass pop-ups making combat take an eternity... though I personally find the current reaction system makes all reaction based skills kind of useless, so I just avoid them... which also seems bad.
Last edited by Lake Plisko; 27/11/22 03:05 PM.