Having thought about it a bit more, I have more to say on the subject of worldbuilding. When I started BG1, I felt very rooted in the game. The game decides your backstory for you as Gorion's ward so it has an advantage, but what that means still feels like it carried more meaning. I was starting in a place that really felt like a place. It had history, it had people I felt like my character knew, it had flavor to it. And as I travelled around, I felt like I understood the world. I felt like I knew what to expect from things, what was and wasn't strange. I don't get that feeling from BG3. In BG3 the setting feels...like generic D&D. I have a passing familiarity with D&D as a system, but before BG3 I knew nothing about the forgotten realms. And having played through act one...I still feel like I know nothing about the forgotten realms. Oh sure I know that tieflings are a thing, that there are drow and dwarves and druids, and hags, I know the names of places like Waterdeep and Baldur's Gate, but it doesn't feel like a cohesive world, just a bunch of stuff all put together. I think the story is coming together well, but the world feels...like something a DM put together for a personal game, not a world that's had its history being crafted for decades.
Last edited by Gray Ghost; 28/11/22 04:19 PM.