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Qoray Offline OP
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1) Please let me buy pouches and bags at vendors so that I can sort my items properly, nothing is more annoying than having your inventory full with old keys taking up space

2) Let me name pouches by double clicking on them, iE "spell pouch", "pouch for scrolls", "pouch for useless trash I keep around for some reason. Do I have a hoarding problem?"

3) In the camp, use different chests for different items. I like collecting lore books, but they simply fill up the travelling chest and make it harder to find other items you are looking for. Why not include a book shelf in the camp with all scrolls and books? Would make thematic sense and massively improve player experience when looking for specific items.

Same with food, why not have a seperate chest for food, would you store your precious wizard robes on top of your rum ham in real life? Sounds a bit disgusting tbh.
Just add another chest, easy peasy.

Oh, and while we are on it, send food directly to the camp. Why would I ever want it in my inventory, it is so goddamn heavy

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There are different spots in the camp for various items (Bookshelves, etc....), but what is lacking is some coding so that when you "send to camp" it drops them in the right places... And the camp should have a kitchen/food storage area where the food automatically goes and is drawn from when you long-rest.

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Oh, thank you, I didn't know that smile
Very interesting!

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Originally Posted by Don Bartenstein
And the camp should have a kitchen/food storage area where the food automatically goes and is drawn from when you long-rest.


This please.

Last edited by FuriousGreg; 28/11/22 05:49 PM.
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Originally Posted by FuriousGreg
Originally Posted by Don Bartenstein
And the camp should have a kitchen/food storage area where the food automatically goes and is drawn from when you long-rest.


This please.

Feature Request: Add a +1 or a Like button on this forum so I don't have to quote things like this and say that I agree.

Also - books should automatically go to the book shelf. Would also be cool (IMO) if there was an armor rack where armors/weapons went and maybe a little spot for potions/scrolls/special arrows/etc.

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Originally Posted by Qoray
1) Please let me buy pouches and bags at vendors so that I can sort my items properly, nothing is more annoying than having your inventory full with old keys taking up space

2) Let me name pouches by double clicking on them, iE "spell pouch", "pouch for scrolls", "pouch for useless trash I keep around for some reason. Do I have a hoarding problem?"

3) In the camp, use different chests for different items. I like collecting lore books, but they simply fill up the travelling chest and make it harder to find other items you are looking for. Why not include a book shelf in the camp with all scrolls and books? Would make thematic sense and massively improve player experience when looking for specific items.

Same with food, why not have a seperate chest for food, would you store your precious wizard robes on top of your rum ham in real life? Sounds a bit disgusting tbh.
Just add another chest, easy peasy.

+1

Originally Posted by Lake Plisko
Feature Request: Add a +1 or a Like button on this forum so I don't have to quote things like this and say that I agree..

+1 wink

Originally Posted by Qoray
"pouch for useless trash I keep around for some reason. Do I have a hoarding problem?"

And I thought I was the only one. I've got a broken lute (maybe we can repair it later?), an oil lamp, ink pots, glass chalices (you've got to travel in style) - and so on ... grin

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+1

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Originally Posted by Lyelle
And I thought I was the only one. I've got a broken lute (maybe we can repair it later?), an oil lamp, ink pots, glass chalices (you've got to travel in style) - and so on ... grin


Haha yeah I collected the oil lamp too. Still convinced, there is a Genie somewhere in there based on the description. No way I am not taking that with me just in case ^^

Even worse are the arrows and consumables however. I keep them around for "difficult fights" and still have yet to use one, because I always forget/ think "oh, this other fight might be even more difficult. Better not waste my ressources" :P

Last edited by Qoray; 30/11/22 05:20 PM.
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Originally Posted by Qoray
Oh, and while we are on it, send food directly to the camp. Why would I ever want it in my inventory, it is so goddamn heavy
Nah ... -1 from me ... same reasons as usualy, im sure you all know allready. wink

The rest is great tho!
+1 to those. laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Whilst I am all for implementing dedicated pouches and cases for different things we might carry around I draw the line at the notion of carrying around a bookcase and other furniture while our party travels around.

I think this is why I have always struggled with Larian’s magic camp. Really it should just be a few tents, bedrolls and a fire. I’m not really down with it being a mobile home of sorts where we kit it out with different furniture because it seems a bit far fetched that we are carrying this stuff while we explore the underdark for example, in my opinion.

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Originally Posted by Qoray
Oh, and while we are on it, send food directly to the camp. Why would I ever want it in my inventory, it is so goddamn heavy
This needs to be a menu option. I hate the immersion breaking auto send to camp, and do not want to be forced to use it. Currently it is easy to pretend it doesn't exist, unlike some other things Larian has done. Agree with everything else you said.

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Originally Posted by Zarna
Originally Posted by Qoray
Oh, and while we are on it, send food directly to the camp. Why would I ever want it in my inventory, it is so goddamn heavy
This needs to be a menu option. I hate the immersion breaking auto send to camp, and do not want to be forced to use it.
Not sure if disabling “send to camp” would really be beneficial - really, it is an ability to teleport to camp at any moment that is an issue, and “send to camp” is just time saving QoL improvement, to what is fundamentally a poorly designed and superfluous system. I personally would like it even less, if I had to open my inventory and drop stuff into the stash on every long rest - perhaps, less immersion breaking, but the pacing would be horrible. I think abstracting food would be best solution for it to be both more convenient and not draw attention to itself.

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When it come to food anything is better. Right now it does nothing but adds to busy work! You have to loot it and send it to camp same thing with encumbrance why have it if we can just send stuff to camp?? just more busy work.

IF you going to have systems like this, they should be meaningful or you are better off without. Do people really handicap themselves and DM their own game on pretend systems like this? Isn't it easyer for a devs to just make separate survival mode or whatever they are called.

TP waypoints started this crap way back. Instead of devs making an effort. It was cheaper to make those TP locatios then to add backtracking quests and events and make good narrative that minimizes on backtracking in the first place.

Now every rpg has those TP locations even if they have a maps smaller then a football court. God forbid that a player would walk twice over the same bridge to self off clutter - vendor items/
The games looks amazing why not let players enjoy the views.

in short Suggestions for less clutter? add survival mode that uses food and encumbrance for players that want that stuff... normal gameplay can do without all that clutter and busy work.

Last edited by Lastman; 03/12/22 01:20 PM.
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Originally Posted by Qoray
1) Please let me buy pouches and bags at vendors so that I can sort my items properly, nothing is more annoying than having your inventory full with old keys taking up space

2) Let me name pouches by double clicking on them, iE "spell pouch", "pouch for scrolls", "pouch for useless trash I keep around for some reason. Do I have a hoarding problem?"

Or they could just create different containers....
Everything doesn't have to be a bag and I don't want to give names to bags.... seriously I have enough things to manage with that UI...

Scroll cases, potion cases, quiver, weapons belt (for throwing), key ring... You know... like in BALDUR'S GATE 20 years ago.

That's also something we have already suggested (various suggestions to solve this crap inventory management) months ago. Their only suggestion was to add a "search" function like if you were ctrl+f in an excell sheet or in a 365 pages word document.

Last edited by Maximuuus; 03/12/22 01:11 PM.

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I don't really want 50 types of pouches and containers...
But I think another option would be to introduce a dyeing system (not only for pouches, but also for armors, etc)

So basically you can recolor items for a bit of money, including pouches.
Then, you could decide for yourself, that red means consumables, blue means potions, ...

Last edited by Qoray; 03/12/22 01:24 PM.
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Originally Posted by Maximuuus
like in BALDUR'S GATE 20 years ago.
precisely and those could be improved more! Sometimes it looks like devs never played the orginal BG2 or something.



Originally Posted by Qoray
But I think another option would be to introduce a dyeing system (not only for pouches, but also for armors, etc)

So basically you can recolor items for a bit of money, including pouches.
Then, you could decide for yourself, that red means consumables, blue means potions, ...

Problem is that would mean more clutter in shape of dyes! i can see it already like we had dyes in DoS 1 and 2... even when you can simply make npcs smith - whatever that will dye, fix, recraft other stuff for you.

Last edited by Lastman; 03/12/22 01:30 PM.
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Originally Posted by Qoray
I don't really want 50 types of pouches and containers...
But I think another option would be to introduce a dyeing system (not only for pouches, but also for armors, etc)

So basically you can recolor items for a bit of money, including pouches.
Then, you could decide for yourself, that red means consumables, blue means potions, ...

Why the hell would you need 50 types of containers ?

Last edited by Maximuuus; 03/12/22 03:32 PM.

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Originally Posted by Wormerine
Not sure if disabling “send to camp” would really be beneficial - really, it is an ability to teleport to camp at any moment that is an issue, and “send to camp” is just time saving QoL improvement, to what is fundamentally a poorly designed and superfluous system. I personally would like it even less, if I had to open my inventory and drop stuff into the stash on every long rest - perhaps, less immersion breaking, but the pacing would be horrible. I think abstracting food would be best solution for it to be both more convenient and not draw attention to itself.
I don't want this disabled for the people who need it, just want the option for ignoring it to not be taken away. Also, for me it is easier and faster to loot the food I need for that day's long rest and have it in inventory, rather than go to camp, scroll through a disorganized jumble to find food, and then remove it again. A quick button somewhere to auto sort items by type into different chests when at camp would be a big help though, probably for all of us.

Teleporting to camp at any moment is something that the player can control the frequency of on their own if they choose. The current system is really imbalanced, but mostly for multiplayer. In single player, if someone wants to long rest every time they kill a single enemy then it doesn't affect anyone else, unless Larian decides to balance fights around this idiocy.

Perhaps they could add a Bag of Holding available to purchase or gain from a quest at some point in Act 1, this could make it easier for people with encumbrance issues.

How do so many people have weight issues though? Inventory limits are in pretty much every game.


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