Originally Posted by GM4Him
Originally Posted by snowram
Now that some enemies can move at the same time, I expect to see larger battles in the future. The goblin camp was a good exemple why it really wasn't a good idea before it. Having to wait for every goblins to do their sometimes elaborated fight was way too tedious to go through.

Yes. True. The new system reminds me of XCom DLC with the Lost. They moved all as one in a mob manner. It definitely makes it quicker.
But group movement of enemies doesn't do anything to address whether it is reasonable to expect that a low-level party of four can defeat that many enemies, even if those enemies are mere goblins. So for me, regardless of anything else, the goblic battle situation is poorly designed no matter how you slice it. A person playing on "normal" difficulty, who does not min-max or handle their party turns in a perfectly optimal way and simply does whatever they feel to be appropriate, should not have to keep reloading a fight. If that is what is happening with players, then the encounter design is flawed. Encounters ought to be designed such that an average player playing the game in a very casual way can still end up with a solid win.

Btw, I like your idea three posts up.