Originally Posted by RagnarokCzD
Originally Posted by Lake Plisko
If they make a sequel where those choices transfer over they either have to pick a canon ending or put in some kind of shallow 30-60 minute prologue where all of those different endings somehow converge so that you can start around the same place.
Two things:

1) All you said apply only if they take same protagonist into sequel ... wich can easily be avoided by, well, simply not do that. laugh

2) 30-60 minute prologue that converge several completely different stories into one starting point, where ACTUAL story of the game begins ... is litteraly my favourite part of Dragon Age: Origins. xD
I dont even know anymore how many times i played those short stories in the beginning, but i completely lost interest when that beautifull political drama turned into "bad army, lead by bad evil dude, kill them all". laugh

1. I never said they couldn't do that. But that isn't what most gamers want or are asking for. If you poll people on The Witcher - a lot of them want Geralt back. If you poll people on Cyberpunk - they want to continue the story of V. If you talk about Mass Effect no one really wants to play as anyone but Shepard. Is that universal? No - but there is a large chunk of the community who wants to do this. You can be snarky and say "well just don't do it LOL" or you can acknowledge that a lot of games that get popular have to keep using the same protagonist... because in most games that is who people identify with. Lara Croft, Geralt of Rivia, Kratos, Commander Shepard, V, etc. People want to play as them - they identify with them - they want more of them. And if you want those characters while at the same time clamoring for choice and diversity in endings/story the more difficult you make it to keep those stories on the same thread/account for every choice made.

2. Dragon Age: Origins was an... origins story. Not a continuation of a story. I'm not saying it can't be done, but like I said using something like Cyberpunk 2077 as an example it would be difficult. Using something like The Witcher 3 would be incredibly hard (If they ever try to continue that story)... because is Ciri alive? Is she dead? Is she a Witcher? Is she an empress?

Even if you look at just those four things related to Ciri (disregarding everything that could happen with Geralt, Triss, Yenn and all of the other characters)... you have to figure out exactly how to deal with her being alive or dead. Then if she is alive you have to figure out how to write her properly getting to the point where she is back in the mix and involved, make that make sense from every angle, put in a prologue for each one, etc.

And again - you can be snarky and say "LOL so just use Geralt and do a little prologue video and don't have Ciri, Yenn, Triss and all of the others in the game then!"... but it is not easy to make characters that beloved and iconic. It is also not easy to convince your player base that they don't want more of them or to invest in a new cast of characters.

Which is to say that...

The gaming community is absurdly spoiled and thinks about these things in an absurdly shallow way.

"I WANT THIS" does not equate to it actually being possible or financially viable.

I also want games where there is a ton of choice, where I can do just about everything, where if there is a sequel it perfectly takes into account every single choice or action I made and all of that stuff. I think it would be super cool if a game let me kill anyone and then the whole world and the sequels to the game changed based on if that person was alive or dead...

But I also realize that currently isn't really possible or realistic. I also realize it isn't a reasonable thing to say to just say "You know that insanely popular protagonist that is making you billions of dollars? Just don't put them into the next game. LOL IT IS THAT EASY!"