I am not sure if am sharing any new ideas (or more like older bgs mechanics) here which someone may have alrdy maybe came up with but will give it a shot (aswell i might cover abit more things trying to explain my point, so am sorry if this ended longer);

I my opinion Larian should cut locations off and not to make them so connected like they are right now and where you can visit them all in one breath (honestly it would maybe solve this non sensical distances and inconsistencies in story between places,aswell d/n cycles i will touch abit later on)

Since I made all places to stand on their own now in my idea, they would need to expand and change the maps abit which would give that fresh playtrough at release for us Ea testers. I think they even said something in those words that they did refresh the locations so am rly curious now…

With this we would travel with world map using place icons just like in older bgs. Somehow Bg3 world map seemed even to be tailored like old games did but somehow doesn’t make sense right now how that plays out in current game. (Props to the artist it is rly beautifull world map and total nod to older bgs)

I guess if i could click on locations right now on the world map, we would get teleported at purple portals, right? The locations of this portals should be changed or be made as fast travel standalone thing then between different locations with special places having them. I would add special background story attached to it with warning notes on them of the crazy wizard who was overusing it and one day just dissapeared.
When party are entering map it should have starting location to start exploring from. (Would be nice to get that “gather your party” msg again please)

Right now, with this kind of way how Larian currently have done, too much places connected at once on pretty “short distances”and “within too much reach”, I feel like am railroading myself while am exploring trapped into never ending daylight, meanwhile more closed map would make me to experience more things like older bgs did and I wouldn’t miss out on content. This current situation worked in Divinity games but not much here…atleast not for me. Aswell I liked how maps were revealing out on the world map in older bgs. Example: you wanna exit Blighted village and map of the witch swamp gets revealed.

On the world map we should have icon of the location of the camp there too. If we click long rest button, we can teleport there for the night, if we visit it over world map we come there over the day (add there special day events too, party members fishing,making lunch,playing card games). I don’t think we should have access to the camp only if we click big rest button or only at night.
( i would like aswell when you click short rest button that charas sit down with little loading bar, i think this was thing in one of neverwinter games if am not mistaken, then if u find some lonely campfire you could just push that button and get your own rp short campfire resting.. the loading would be dice rolling if you get random event or get attacked by enemies.
On those specially placed campfires should be options to change companions.

Reason is why am talking about all this is, am wondering if this would be too much or easier for Larian to implement as next;

Choosing to switch d/n on the world map by our will (i saw this option in some other rpg on the world map, was it in da2?)

But positive about this would be, they wouldn’t need to bother with d/n real time transition affecting multiplayer anymore.
Now with those closed standalone locations, things can be abit more concentrated and now we can choose which time of the day we want to visit them? And then fill map with some unique night and day stuffs? I wonder if this would be good idea which could satisfy people desiring d/n cycle. And yes a little bit more work for Larian sadly…doubled content…but still it would no remove completely d/n and would’t much need for some super complex simulation of d/n cycle transition and npc life.

I think this would somehow work because when we reach the city i want to be able experience both night and day events there.
In cities in older games was always some pretty creepy and shady stuffs happening at nights.
Am sure not all drows or vampires gonna be tadpoled.

Imagine meeting group of drows in the forest during the night searching for the absolute to get tadpoled etc…

I would exclude this kind of d/n features in Underdark and Hells ofc because it doesn’t rly matter over there. They should have separated unique world maps aside what we got in this rn. But cities and outdoors hmm..

I would like that Waukeen inn part is changed. It would be nice we actually go there and it is full of life during the day, the bard could experience their first concert and we could meet some of good new companions to recruit…then we are saving it during the night when we all wake up caught in fire in our bedrooms there. I actually needed some time to realise that place was actually burning over the day lol and what I was sopouse to do and why people were panicking xD.
I think burning over the night would be more visually effective.
So if you go there over the day its normal, if u switched to night and came to that location for first time, it would be burning.

Aswell theres one little passage of time inconsistency with switching d/n in my idea but this would be solvable in a way if you push big rest button during the night, you would normally go to the camp and it would end that night and become the day when you go sleep.
If you trying to switch from day to night that one is easy i guess.
The Night with big rest button would progress the story tho…
Visiting camp via wm during the day and going sleeping would not advance the story/day. Probably tooltip would be needed to be added to warn of this sort of mechanics.bleh i totally lost myself…

What about sunrises and sunsets which we missing in this whole idea? Well…idk…am myself thinking how Larian could implement this…would anyone like my idea and be satisfied with it even? Well i tried…this idea is not rly my perfect image when it comes to d/n but it is more of compromise if we rly want d/n in Bg3 to be somehow implemented.

P.s Btw would be nice to have camera like in dragon age, because rn feels quite claustrophobic and like someone is holding my head down, i want to see abit more up like what you show it in trailers please, otherwise I would find that abit of false advertising. You done this with divinity 2 trailer aswell, sorry)…


Ty for your time…

Last edited by Tabyss; 30/11/22 07:45 AM.