Paladins rely heavily on reactions for their 'smite' ability
The use of the words "Holy Knight" is a pretty obvious clue - since the Paladin is a Holy Knight.
Haha - yeah. I edited my post. The giant "HOLY KNIGHT" in the middle of the screen somehow eluded me.

So you are assuming the reaction overhaul will be included just because Paladins rely so heavily on them? That seems like a reasonable guess - was just wondering if there was anything else I missed!
Exactly. basically RAW - Paladins can choose to use their smite ability after they hit an enemy and after they have determined that it is a Crit or not - its not like the old system where you choose to smite for an attack and the smite is lost if you miss.
So how do you implement that in the Divinity Engine? A lot of people have mentioned a system where you get a pop-up that you have to choose to use or not - however there are questions to whether the existing engine will support it or not.
If NOT then what do you do to buff paladins to make up for it. Although hopefully they have a reaction system in place that will allow that to happen, or allow you to set conditions to use smite or something...