Originally Posted by Panda Warlord
You are being weirdly and needlessly confrontational here. Like trying to gate keep opinions.

None of those things actually apply to what I wrote. They really don't affect the difference in action economy between monk's control and casters. They don't change the effectiveness of flanking against mixed units.

Not everyone wants to cheese, or can be bothered to cheese when it's frequently quicker to just do them normally. They don't really relate to what I wrote but the game really shouldn't be balanced around cheese strategies (other than maybe shutting them down) so I'm not sure how it's relevant in the first place. And I'm not really sure what your point is about rests, if they are available then Ki points are less of an issue and enough short rests are legitimately available even if long rests are restricted.

I'm sorry but you seem to be arguing for the sake of arguing and aren't actually making any relevant points so I'm leaving this here.

My point is and was that you are talking about 5e cases those have little meaning in bg 3. The game uses vastly modified - rules and all sorts of mechanics that change the way all those cases playout in game right now, that just fact. So all your examples have little or zero meaning. Is monk in EA? no... Do we know how they gonna make it and change it? No, so...

i explained to you some of those different rules, and why they do what they do if you want to ignore that fine, but fact remains they are there and they effect how game plays. It's important that we stay in side the rules game uses right now after all that's the point of the topic.


The problem is not that rules are changed from 5e. The problem is they are changed in a way that's not balanced hence the Saving Throws vs AC Balance discussion.. Like op suggested If both of those were changed it would be fine but they only changed one side and left the other unchanged classic problem of all video game ports from table top. They change something important and leave everything it effects as is, copied directly from table top. Of course that leads to more unbalance.



Lightning Charges buff from items or Mystra's Blessing from the staff are in favor of AC attacks again making a big difference when you stack everything. So maybe they gonna fix it that way. This could be fixed in all sorts of ways be it with items or spell/powers, skills, stats..

Maybe they will give us items that help with saving throw attacks... Right now we only have rare weapon attacks that help out a bit. Sadly those are not reliable(far cry from those AC buffs) and are not enough to break unbalance at all. The second problem with those weapon attacks is they are not really that great for caster characters/party that normaly want to stay at range and do not have stats and proficiencies to use them.

Last edited by Lastman; 03/12/22 04:36 AM.