There is already a thread on this with a couple of interesting suggestions : https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=829230

Originally Posted by Qoray
- give achievements/ different endings based on the number of long rests taken

I'm not a fan of that idea personally.
I don't know how that solves the problem of having to long rest to progress the story.
This would feel like punishing the players who want to explore the story fully.

I do absolutely agree that the current system is counter-intuitive (e.g.: sense of urgency vs need to spam long rest to unlock the story), not user-friendly (e.g.: we don't know when to long rest to avoid missing chunks of the story) and needs a lot of improvements.
However, I doubt the story will stop being so tightly linked with long rests on full release.
So the suggestions made in the other thread have my preference.

Edit : I learn a new expression today ("Ludonarrative dissonance"), thank you for that !

Last edited by MelivySilverRoot; 01/12/22 07:56 PM.