Originally Posted by Gray Ghost
The exclamation thing does happen, though it doesn't indicate outside of camp that characters have things to say within camp.

In my opinion something like this is necessary and it should be noticeable... and it shouldn't just go away right away. There should be some kind of indicator that a long rest will trigger a story moment so that you don't just randomly miss part of the plot.

I don't mind if they make it a toggle or something - but it seems like this is an issue for almost everyone.

Originally Posted by Gray Ghost
As an aside, something I think would be really good for the game is if we could have camp scenes where the companions have moments between them that our charcater isn't directly involved in. Just stuff to make them feel like they have relationships beyond just our character within the party. It could be entirely seperate from us where our character kinda just sees short exchanges, or it could be arguments and things that our character ends up mediating.

I have been kind of assuming this will be part of the game when it ships and something that they were going to be adding in later on after finishing up all of the PC-centric stuff. I'm hoping for it too!