Originally Posted by Etruscan
Originally Posted by snowram
I think the current situation is better. Having quest line not tied but heavily centered around specific classes (like most of the grove quest line) plays way better for multiplayer since everyone feels more involved in its completion. Even in a solo game, what would be the incentive for your party to help you complete your class quest line? Sounds like it would make the scope of the game explode.

I don’t understand your train of thought, it’s literally an optional side quest/s with no real bearing on the main story.

The scope of the BG2 didn’t explode because there were class specific quests. Likewise, there were no incentives necessarily to encourage you to help your companions in their side quests nor were there incentives for some of your companions to aid you in your quest as the main protagonist.
You don't see how the scope would explode by creating from scratch 12 separate quest lines, one for each class? I still maintain that theming part of the story around some classes is a way smarter move than adding a dump of content on top of the main story.

Last edited by snowram; 02/12/22 11:34 AM.