It would be nice if devs decided what they want to do with rest as a whole. ALl this was known way back in the orginal BG 2. Nothing was fixed.
As is, it's more or less meaningless the only exception would be the first few level mainly the first 2 levels but those are over on the ship anyway and you get a free rest on it. In turn it only makes a mess out of corrent story narrative as stated in this and other threads.
When it comes to narrative the whole thing can be gated 101 ways... They can leave camp and resting out of it like suggested in the other thread. Most rpgs do that because they don't need resting as a resource they use CDs or mana...cards or combinations...
if they want narrative urgency they can get it from the tadpole ceremorphosis but they need to stick with it not have it half way. Of course some players hate that urgency and gameover events so there is that problem that needs a decision and not every player will be happy either way.
Then you have the whole balance aspect of restin, the resources and how it effects challenge! Again a decision would help and again not everyone will be happy... So far it looks like they will just live it in the air doing nothing... Not a fan but what can you do not like RPgs growon trees.
The old saying: When you try to please everyone, you can end up pleasing no one. Fits here i guess.
Last edited by Lastman; 04/12/22 11:59 AM.