Larian Banner: Baldur's Gate Patch 9
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#833556 02/12/22 02:29 PM
Joined: Oct 2022
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JosephK Offline OP
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Joined: Oct 2022
I'm sure these are known, but in the Nere fight, I sided with the rebel duergar and had to reload twice because of unexpected hostility.

1) First, one of the rescued gnomes ran through the fire caused by the smokepowder, taking damage and causing everyone in the room to go hostile.

2) After that, I reloaded, went in to turn mode immediately after blowing up the rubble, and spent a spell slot to create water before he could run across, and started the fight. Midway through the fight, Lae'zel disarmed Sergeant Thrin, but when she tried to pick up Thrin's weapons, all the enslaved gnomes went hostile to my party. I didn't think deep gnomes were lawful as a rule, but even if they are, joining a fight on behalf of their enslavers' property rights seems a little extreme.

Last edited by JosephK; 02/12/22 02:29 PM.
Joined: Jun 2022
Location: outback nsw
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Joined: Jun 2022
Location: outback nsw
yes its a know issue and yes Larian didn't test that entire area anywhere near the same amount as others that have been around longer but the main reason for the buggy gnomes is the fact that artificial blocks and hopeful that gets more love in a patch next year


Luke Skywalker: I don't, I don't believe it.
Yoda: That is why you failed.

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