I think class based stuff outside of dialogue options would be really great as well. I say that as someone who anticipates playing the game more than once.
But I think one thing people have to remember is not only the amount of effort it takes to add things like that in - but also the expectations it sets and the things fans will say about it. So...
1. If you make say a class specific quest that is two hours long or whatever - that ends up being quite a bit of dev time... and only something like 8.3% of players will experience that during their play through (assuming all classes were played equally). So knowing that - how much effort is it worth putting in?
2. If they make it sub-class specific it becomes even more effort and work for an even smaller percentage of the players.
3. If you make it something more simplistic like... a draconic sorcerer gets a little pet baby dragon in camp - like was suggested. Wild Magic gets some little fireworks going off all of the time or crazy things happen, so on, so on... I think you also risk players saying "That's it?" when they get it.
I think all of that stuff would be really cool. But given the amount of players that see those unique things I can also understand where studios need to really think about how unique they are going to make every class and sub-class. Because it can end up being quite a bit of work that no one ever sees.
I appreciate that stuff - I think it is awesome and I hope they do it. But I can also get why it might be limited.
Last edited by Lake Plisko; 03/12/22 12:41 AM.