No class quests please! By all means have quests like you mentioned, but let anyone take part. People who think they have to play to stereotype can still choose to only take over a thieves guild on a rogue for instance, but the rest of us would like to do this on a character of our choice. The easiest way to force replayability on something like this, is to let us only be able to do one of these things per playthrough.

Originally Posted by RagnarokCzD
Personaly im not a fan of class based quests at all ...

For one, it gives my class identity that dont necesarily goes works well with my character ...
This is especialy true for classes that are most stereotypical ... like Paladin, Druid, Fighter or Rogue ...
This exactly. I enjoy playing rogues, but absolutely hate that I am "supposed" to steal everything not bolted down and have some attachment to a thieves guild. That is just boring.

Originally Posted by Icelyn
For a draconic sorcerer you could get a pet baby dragon who would live in the stronghold and for wild magic sorcerer there could be small random magical events happening throughout the stronghold to give the stronghold a little class flavor.
As long as all this stuff is optional. Sounds like a nightmare otherwise, having a baby dragon having elemental tantrums and destroying everything. Don't even want to think about the wild magic one, that is even worse. This sort of thing could be under building options or something.