When it come to food anything is better. Right now it does nothing but adds to busy work! You have to loot it and send it to camp same thing with encumbrance why have it if we can just send stuff to camp?? just more busy work.

IF you going to have systems like this, they should be meaningful or you are better off without. Do people really handicap themselves and DM their own game on pretend systems like this? Isn't it easyer for a devs to just make separate survival mode or whatever they are called.

TP waypoints started this crap way back. Instead of devs making an effort. It was cheaper to make those TP locatios then to add backtracking quests and events and make good narrative that minimizes on backtracking in the first place.

Now every rpg has those TP locations even if they have a maps smaller then a football court. God forbid that a player would walk twice over the same bridge to self off clutter - vendor items/
The games looks amazing why not let players enjoy the views.

in short Suggestions for less clutter? add survival mode that uses food and encumbrance for players that want that stuff... normal gameplay can do without all that clutter and busy work.

Last edited by Lastman; 03/12/22 01:20 PM.