Originally Posted by Wormerine
Not sure if disabling “send to camp” would really be beneficial - really, it is an ability to teleport to camp at any moment that is an issue, and “send to camp” is just time saving QoL improvement, to what is fundamentally a poorly designed and superfluous system. I personally would like it even less, if I had to open my inventory and drop stuff into the stash on every long rest - perhaps, less immersion breaking, but the pacing would be horrible. I think abstracting food would be best solution for it to be both more convenient and not draw attention to itself.
I don't want this disabled for the people who need it, just want the option for ignoring it to not be taken away. Also, for me it is easier and faster to loot the food I need for that day's long rest and have it in inventory, rather than go to camp, scroll through a disorganized jumble to find food, and then remove it again. A quick button somewhere to auto sort items by type into different chests when at camp would be a big help though, probably for all of us.

Teleporting to camp at any moment is something that the player can control the frequency of on their own if they choose. The current system is really imbalanced, but mostly for multiplayer. In single player, if someone wants to long rest every time they kill a single enemy then it doesn't affect anyone else, unless Larian decides to balance fights around this idiocy.

Perhaps they could add a Bag of Holding available to purchase or gain from a quest at some point in Act 1, this could make it easier for people with encumbrance issues.

How do so many people have weight issues though? Inventory limits are in pretty much every game.