Originally Posted by kanisatha
One of the things that hasn't been brought up by anyone (to my knowledge) which I consider to be a huge point in Owlcat's favor, including on the issue of their games starting out buggy, is the massive complexity of the Pathfinder system. Although I funded the game, I am only now playing it for the first tme (because I like to wait until a game is not being changed too much anymore by patches before I play it). And I am finding the game to be incredibly, unbelievably awesome! The sheer amount of game mechanics options available to the player boggles the mind. Some 32 classes, each with 4-5 subclasses; dozens and dozens of options for abilities, feats, spells, etc.; the range of weapons; fifteen fully fleshed-out party companions; animal companions that can be leveled!; and all of those complex gameplay rules of Pathfinder. Imagine the coding workload of creating a solid game within that environment. Compared with what Owlcat has gone through to create their game within the massive complexity of the Pathfinder system, what Larian has to do to create a good game within the D&D 5e system is practically child's play by comparison.

This is why excuses about Larian not being able to do/include X or Y in BG3 because they have too much other work to do in creating their game does not fly with me. At all. And Larian has something like twenty times the workforce of Owlcat (and probably a hundred times the money). So no excuses. If Larian doesn't give us such basics as a *normal* mechanic for party movement, a common-sense reaction system, a great many options to customize the game's gameplay and difficulty to suite our personal preferences as the player, at least a dozen fully fleshed-out companion options, and so on, it is not because they can't do so or don't have the resources to do so. It is because they have made a conscious choice to not give us those things in the game even though they very easily could.

That's exactly one of the major issues with Owlcat's adaptation style. They don't adapt. They copypaste tabletop abilities from Pathfinder that are cool features in the penandpaper but do nothing within the confines of their game engine. They make this mistake all the time. Makes many of the so called archetype options downright unplayable.

I am glad Larian is actually doing the hard work of adaptation. Because these are indeed different mediums with different limitations and possibilities.