I would prefer it if the story was divorced from the resting system entirely.

I tend to take 4-5 long rests per play-through and even though I've put in over 1000 hours in early access I've never heard a full companion backstory.
It wasn't until I started playing online with friends that I knew there were dream sequences other than Raphael.

If I'm role-playing my character, and not testing, my first long rest is after I rescue Haslin as that's when you find out the tadpole is different and you won't wake up as a Mind Flayer.

As long as the story is convincing the characters that resting is bad then advancing the story shouldn't be tied to resting, IMHO.

Last edited by Alodar; 04/12/22 07:27 PM.