Solasta's dragonborn are freaking hideous, unfortunately, even more so than the other races are. The actual dragons from the base campaign already had weird outstreched teeth, but these just look like stereotypical cavemen with reptilian features. The fact that it's the same five voices none of which really suit them don't help, either. I am befuddled that they couldn't just get a lower, scratchier female voice for the option three and instead did what they did.
The Lost Valley does somewhat run out of steam by the end (five copy-pasted outposts were... uninspired, honestly. And I've managed to lock myself out of every "normal" ending by siding with no-one/having questlines just die on me because some quest triggered a sudden reputation drop with another faction, so what I've got was a rather out-of-nowhere resolution), but it is paced much better than the main one. The toolset does now have support for dialogue making and the like, so the better experiences may just come from the community (wanted to take a crack at it myself and re-live the NWN module-making days in some form). They still don't have custom character- and item-making, though, which is kind of a letdown. Even Sword Coast: Legends allowed to create your own NPCs for your modules.