Graphics/animation -the facial hair physics are floating in random directions -npc's tend to carry for example a broom or a spear it phases right through the character model -character if carrying a crossbow when sheeted it walks around still thinking it carries a crossbow but nothing is in its hands. -The animation is sometimes lagging during conversations -Texture popping during cutscenes
Audio -When the psychic ring comes around it tends to go on a loop and raise in volume. Playing with a headphone results in earbleeds haha. -this also happens when during conversations you make a check and the audio tends to feedback -When npc's are talking and you pause the game, the conversation keeps on going -When entering a shop inventory, the conversations also keeps on going sometimes louder when in the shop window.
Gameplay -Sometimes the proficiency bonus isn't taken into account. -Using a bless during checks it doesn't use up a spell slot
I shall keep searching for more.
Some suggestions
-Make the Imperial system the default, most people playing DND are used to that, I know shocker normally I am all up for metric but not with D&D.
-Make an option where you can have some sort of grid
-The dice system is fun but instead clicking on the dice make a button that says "Roll" like in D&D Beyond
Edit:
Animation -When walking around the encampment, if you talk to someone everyone who is sitting stands up. -The cutscene during the long rest where you encounter your dream persona, she/her doesn't hold you shift away but the animation still plays out
Audio -Audios sometimes doesn't play during dialogue
Graphics -Lighting effects turns brighter during cutscenes and dialogue
Gameplay You can exploit the combat system. If one your players is walking solo and the remaining three stay behind you can exploit the combat system massively.
For example the Goblin ambush in Blighted Village. 1: You can sneak with Astarion into the village, keep him on sneak. 2: The remaning party members stand on the bridge. 3: Astarion clears the trap at the archway then walks op the ladder to the roof 4: sneak attack with an arrow on a goblin on the same roof 5: combat starts 6: wait for the Gomblins on the other building to come down and walk towards Astatrion 7: when they are halfway switch to your party. 8: use range to kill everyone they aren't getting into the fight 9: the remaing party members are only getting into the fight if they are in reach of Astarion which is about 60ft. 10: Outside the range of 60ft you can kill everybody who is participating in the combat they won't attack you. Because the main combat is locked in turn based and switching to the party is real time so the game freezes the turn based combat and all its combatants in it.
Last edited by HellhoundNL; 07/12/2209:06 PM. Reason: more bugs